
Transulcent lenses: yep, they're see-through. there aren't many pixels (~256x256) so that could produce artifacts, ie lack of "levels" of depth, but I've never noticed any.Ģ. it looks like oakley sunglasses material but flexible) and you cut out a shape to replace the dark opaque front-cover that comes with.īTW don't bother buying the head-tracker if they still sell that: its useless. Then you grab some thick, rollup mylar (or whatever it is, I just found it at a fleamarket. That way you can put a baseball hat on, which somewhat mutes their perceived dorkiness.
#Virtual io iglasses install
First thing you do is saw off all the useless plastic and install velcro straps that wrap around your head. I still haven't quite finished but I certainly improved them.
#Virtual io iglasses mods
While building my first wearable just over two years ago, I decided that the io-glasses were the least dorky, and with a few mods they could be passed off in normal society as weird sunglasses. Hey! what the?! I thought for sure out of all the slashdotians there would be more io-glassers. It works, but 1) make the icons big, and 2) don't go less than 30 point text. I've used this unit with a Toshiba Libretto running Linux and a heavily modified FVWM to experiment with head-mounted consoles. The Sony unit is even capable of a non-immersion mode (a flipup shade which allows you to overlay video on your surroundings). The quality of the screen is okay, but because you're sitting eye-to-eye with LCD panels, you _will_ see pixelation. Apparently, the eyes are still developing under that age, and use of the headset for extended periods can permanently damage a young person's eyesight. They warn about potential damage due to eyestrain, and about use by those under age 15. The Sony unit even comes with 7 "warning screens" you have to bypass before using the unit itself. The two LCD screens are perfectly able to operate independently, though.Īnd yes, using the unit while in motion will make you sick sick sick. The video-in circuitry is a bit hard to bypass because the signal is split and moved for each eye. The headphones on the Glasstron are a much more desirable earbud than a big puffball of foam, and I'd be willing to bet they even sound better.įor those of you wishing to use the Sony set (ot this one) for 3D work, be careful. The newest iteration of their product is the magnesium Glasstron PLM-A55 (I have a set) and is much more lightweight than this bulky thing. So my first question is: What other games are using similar movement schemes.Sony has had this type of immersion headset for years. And yet, when using the incremental system it's still a satisfying FP experience. And I can promise that it's not just the inherent blockiness of the game that keeps my upchuck reflex in check. As in, I can play for hours without it affecting me. Minecraft's default incremental turn and movement system completely eliminates the motion sickness issue. Then I was surprised to find an outstanding solution in an unexpected place - Minecraft. That said, I find the "teleport from place to place" solution as frustrating as everyone else.


I can get nauseated by a five minute session with the average FPS on a headset.

However, as fascinated as I've been with VR for over twenty years, my stomach has never much agreed with me.

As in I played 'Dactly Nightmare and own a set of Virtual I/O iGlasses which I used back in the day for low-res games of Descent.
